Obviously, this is a beta, which means the game could very possibly change (and in some cases of betas, changes have already been made) in the final version of the game. Add to that the fact that virtually no one has spent enough time to master the game or its diverse crews, so it is possible that the crews are more balanced than they seem. However, there are still some things that should be examined before making it to the release version of the game.
RELATED: Disintegration Beta: Gameplay Modes, Halo Elements, and Crews Explained
Each crew in Disintegration functions like a character class. Some are all-around solid crews, others are clearly meant for support, long-range engagements, taking out ground units, and more. Players should not expect that every crew is going to be a well-rounded one as multiplayer was clearly designed around a team of crews complementing each other to win the match. With that in mind, there are still some tweaks that would be worth making.
Lost Ronin
Lost Ronin is a samurai-themed crew that is one of the easiest to pick up for new players and is all-around really good. And it may be a little too good. Playing Lost Ronin doesn’t really seem to have any drawbacks at all. Its primary semi-auto cannon is solid and does more damage when zoomed in and its secondary weapon, Fumi Rockets, is extremely powerful. These are practically fire-and-forget missiles that lock onto targets, and if they all hit, an enemy gravcycle can be taken out in two salvos.
Despite its stats of medium durability and low handling, it is pretty easy to survive, take a beating, and move around. This crew could use a tweak to make the Fumi Rockets a bit less reliable or on a longer charge and its stats should have a more noticeable effect.
Neon Dreams
Speaking of stats having a more noticeable effect, Neon Dreams is also a very powerful crew that doesn’t have as big of a downside as that which appears in its stats. Neon Dreams is supposed to have low durability and function as a fast, hit-and-run gravcycle and crew. Think of it as the Tracer of Disintegration. The problem is that the gravcycle can take way more abuse than what a low durability stat would signify. Players can still take a good amount of damage while sweeping in and out without much downside.
King’s Guard
On the flip side, King’s Guard needs a serious buff. King’s Guard is meant to be a healer-support crew, but its primary attack, a crossbow that does minimal damage but slows down enemies, is not very effective. Add to it that the crossbow shots are really hard to hit when compared to the other gravcycle weapons, and this crew could use a buff in this department. Maybe this is a symptom of this being Disintegration’s beta with very few coordinated teams where this crew could shine, but currently, this crew is not very much fun to play.
The Sideshow
The Sideshow is a bomb-focused, territory-control crew that can lock down areas by shooting sticky remote grenades. Similar to King’s Guard, this crew is situational and dependent on a good team. It would be nice to see its grenades become a bit more accurate and the crew have some more options to take on enemy gravcycles, which it is especially vulnerable to.
It unknown if any balance changes will be made before the open beta on January 31st, but the game’s developer V1 Interactive is encouraging participants to give feedback about the beta.
Disintegration is set to release on PC, PS4, and Xbox One in 2020.
MORE: Halo Co-Creator Reveals Why He Left Bungie